SpeechBubbles: Spatialize Audio with AR

During the second annual Reality Virtually Hackathon at MIT’s Media Lab, the Drexel VR club decided to divide our talent and work with new teams to expand our network. My effort went towards an idea that I thought would be particularly beneficial to work on at a hackathon. I was struggling to fully work through a […]

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Synced Sculpture Viewer for Art History Class

After being frustrated by learning about sculptures from PowerPoint slides, I created a 3D sculpture viewer that can be viewed by everyone in a class. Check it out at: http://class-sculpture.herokuapp.com/   Les Bourgeois de Calais by Rodin by mauricesvay is licensed under CC Attribution-NonCommercial Lion Crushing a Serpent by Rigsters is licensed under CC Attribution

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MIT’s Reality Virtually Hackathon 2016

A group of very talented DUVR members and I went to MIT’s Media Lab for 36 hours and created Study VR. We won first prize in the Human Well Being vertical. “When you were in school, were you ever bored by a concept that you couldn’t apply to real life? Most children learn best through […]

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Why I created UncomfortableVR

WebVR is in its infancy Very few experiences exist At this point the ones that exist are experimental The whole thing feels uncomfortable It up to our community of developers/entreprenuers to get out of our comfort zone and develop worthwhile applications I built this for us to have an ongoing hub of inspiration Lets push […]

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Fly like Superman: VR experience

At the beginning of this summer, I met with the Child Life staff at St. Christopher’s Hospital to discuss ways VR could assist their patient care. They proposed a VR game could distract patients from procedures and block vision while doctors administer I.V.’s or tend to lacerations. Superhero Flight is a first person flight experience I’m […]

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Streampunk Room 3D Renders

  I created a steampunk inspired room, lamp, and miscellaneous decor for my CGI II final project. This was a hybrid team/individual based project where my group and I created a collection of objects that I used to decorate my unique, individual space. My “hero” piece was an Industrial Steampunk Pressure Lamp. This object was central to […]

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15 hours of modeling

  For my CGI II class I modeled a retractable pen with Maya. Modeling each piece to scale was tedious but the end result was extremely rewarding.

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Penn Play 2016

On a whim, I joined Univeristy of Pennsylvania undergraduates Nick Newberg and Kerem Kazan at their school’s game dev hackathon. We created a Leap Motion VR game called ドキドッキ SUPERFUN タイムー GTS98.

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