I created a steampunk inspired room, lamp, and miscellaneous decor for my CGI II final project. This was a hybrid team/individual based project where my group and I created a collection of objects that I used to decorate my unique, individual space.
My “hero” piece was an Industrial Steampunk Pressure Lamp. This object was central to my scene because it determined the moonlit lighting style I used to illuminate the room. The lamp also gave me the opportunity to model decaying metal and glass textures that made the object look weathered/realistic.
Some key things I learned with this project:
- Maya file referencing working with a team of artists
- Mudbox texturing workflow with Maya
- Physically Based Rendering (PBR) with V-Ray
- Creating grudge maps with V-Ray
Special shout outs to Nat Miller, Ryan Mack, and Patrick McHugh for being great teammates and creating awesome assets.
Referenced lamp I used to create my CG model.
Early blueprint room layout.